Q1. A train accelerates from 10 m/s to 30 m/s over a distance of 400 m. Find its acceleration.
v² = u² + 2as
30² = 10² + 2a(400)
900 − 100 = 800a ⇒ a = 800/800 = 1 m/s²
One-dimensional motion is all about three equations. Compute velocity and displacement for any u, a and t, then drill the numericals.
Enter initial velocity, acceleration and time to get the final velocity and displacement.
Try a negative acceleration (retardation) — the object slows down and can even reverse.
Kinematics problems with full steps.
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Q1. A train accelerates from 10 m/s to 30 m/s over a distance of 400 m. Find its acceleration.
v² = u² + 2as
30² = 10² + 2a(400)
900 − 100 = 800a ⇒ a = 800/800 = 1 m/s²
Q2. A stone thrown up at 20 m/s. How high does it rise? (g = 10 m/s²)
At the top v = 0; a = −g = −10
v² = u² + 2as ⇒ 0 = 400 − 20s
s = 400/20 = 20 m
| Quantity | Formula | SI unit |
|---|---|---|
| First equation | v = u + a t | m/s |
| Second equation | s = u t + ½ a t² | m |
| Third equation | v² = u² + 2 a s | — |
| Average velocity | (u + v) / 2 | m/s |
For uniform acceleration: v = u + at, s = ut + ½at², and v² = u² + 2as.
Distance is the total path length (scalar); displacement is the straight-line change in position with direction (vector).
The acceleration of the object; the area under the graph gives the displacement.
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