Q1. Maximise Z = 3x + 4y subject to x + y ≤ 4, x ≥ 0, y ≥ 0.
Corners of the feasible region: (0,0), (4,0), (0,4)
Z at (0,0) = 0; Z at (4,0) = 12; Z at (0,4) = 16
Maximum Z = 16 at (0, 4).
Linear programming finds the best outcome (maximum profit, minimum cost) within a set of straight-line constraints — using just the corners of a region.
Q1. Maximise Z = 3x + 4y subject to x + y ≤ 4, x ≥ 0, y ≥ 0.
Corners of the feasible region: (0,0), (4,0), (0,4)
Z at (0,0) = 0; Z at (4,0) = 12; Z at (0,4) = 16
Maximum Z = 16 at (0, 4).
| Quantity | Formula |
|---|---|
| Objective function | Z = ax + by |
| Corner point theorem | optimum Z occurs at a vertex of the feasible region |
A problem of maximising or minimising a linear objective function subject to a set of linear constraints (inequalities).
A method that finds the optimal value of the objective function by checking its value only at the corners (vertices) of the feasible region.
The set of all points (x, y) that satisfy every constraint of the problem simultaneously.
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